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INTERACTIVE COMPUTER GRAPHICS
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UNIT - I
Introduction
1
Basic Concepts
Application Areas of Computer Graphics
Overview of graphic systems
Video -Display Devices
raster - Scan systems
Random Scam Systems
Graphics, monitors and work stations, input devices and their logical classifications
Hard copy devices and Graphics software
New Topic
Output Primitives
Points and Lines
Line Drawing Algorithms
DDA Bresenham's , mid-point circle and ellipse algorithms
Filled Area Primitives - Scan line Polygon fill algorithm , inside-outside tests
Boundary -fill and flood-fill algorithms, character generation and Antialiasing
UNIT - II
2-D geometrical transforms
Translating, Scaling,rotation,reflection and shear transformations
Matrix representations and homogeneous coordinates , composite transforms, transformations between coordinate systems
2- D Viewing
1
The Viewing pipeline, Viewing coordinate reference frame
Window to view - port coordinate transformation, viewing functions, Cohen - Sutherland and Liang-Barsky line clipping algorithms
Sutherland-Hodgeman polygon clipping algorithm
UNIT - III
Three Dimensional Concepts
3-D display Method, 3-D object representation:
Polygon Surfaces , Curved lines and surfaces, quadric surfaces , spline representation, Bezier curve and surfaces
3-D Geometric transformations
Translation, Rotation, scaling , reflection and general projection transforms and clipping
UNIT - IV
3 - D viewing
Viewing pipeline, Viewing Coordinates, projections, view volume and general projection transforms and clipping
Computer Animation
Design of Computer animation sequence , general computer animation, functions, rater animation, computer animation languages , key frame systems, motion specifications
1
Computer Science
Engineering
Ist Semester
Yearbook
Bapatla Engineering College
Acharya Nagarjuna University
4th
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Interactive Computer Graphics Text Book